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Description During the course of these lessons, you'll have a chance to learn about different aspects of 3ds Max from several of our tutors here at Digital-Tutors. In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in 3ds Max. From there, we'll move into exploring some of the modeling features found in 3ds Max, and we'll begin building the aircraft that will be our central project for the remainder of this training. Hindi bewafa song download.
From there, we'll take you through the entire process of adding textures and materials to the vehicle, adding animated movement and animation controls, adding dynamics, and finally we'll learn how to add lights, shadows, and output our final animated sequence. Software required: 3ds Max 2014, Photoshop CS6. About the author Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of 'How'd they do that?'
Led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games. More from the author. Introduction and Project Overview Hi, I'm Josh, with Digital-Tutors, an Autodesk authorized publisher. This in-depth tutorial is designed to help you get a solid understanding of the core features found in 3ds Max and help you to ease your transition into this very powerful program. So during the course of these lessons, you'll have a chance to learn about different aspects of 3ds Max from several of our tutors here at DT.
Digital-Tutors is the world's largest resource for Autodesk training, and over the years, we've had the honor and the privilege of teaching some of the top artists in studios all around the world. And for the next several hours, we'll be giving you the most structured, well-rounded, and easiest-to-follow 3ds Max training that you'll be able to find anywhere. In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in 3ds Max. From there, we'll move into exploring some of the modeling features found in 3ds Max, and we'll begin building the aircraft that is our central project for the remainder of this course. From there, we'll take you through the entire process of adding textures and materials to the vehicle, adding animated movement, and animation controls, adding dynamics, and finally, we'll learn how to add lights, shadows, and output our final animated sequence.
Now, this course is designed for new 3ds Max users, so our goal is not to weigh you down with a lot of technical information. Instead, we want you to form some really good work habits and workflows, getting to see the entire start to finish pipeline for this project. And by the end of this tutorial, we want you to be at a point where you can feel comfortable using 3ds Max. So in our next lesson, we'll get things started by breaking down the 3ds Max interface. Modeling in 3ds Max Hi, I'm Josh with Digital Tutors and I'm happy to be able to give you a look into the modeling process of 3ds Max 2014. I've been creating models in 3ds Max for over 10 years and I've been fortunate enough to be able to work on a variety of different projects, from video games to short films. The modeling is a very important part of creating our finished projects.
Without any models, there would be nothing to animate, or light, or render. Now, 3ds Max provides a number of tools that'll make building models efficient and fun and we'll explore many of them in a well paced, easy to learn way. Now, for our example, we'll be building this aircraft from start to finish. Now, if you're just getting started this might look a little complicated.
But, we'll break it down into very manageable chunks that will enable you to build and model step-by-step. Your aircraft may not look exactly like mine at the end and that's fine.